9/4/2023 0 Comments Download unity assetLocate the HandPool component attached to the LeapHandController.From the LeapMotion/Prefabs/HandModelsPhysical folder, drag a RigidRoundHand_L and a RigidRoundHand_R to your scene hierarchy window and make them children of the LeapHandController.From the LeapMotion/Prefabs/HandModelsNonhuman folder, drag a CapsuleHand_L and a CapsuleHand_R to your scene hierarchy window and make them children of the LeapHandController.In the hierachy for the LMHeadMountedRig, you see a LeapHandController.From LeapMotion/Prefabs, drag a LMHeadMountedRig into your scene.Once you’ve set up the Core Assets (see above), go to LeapMotion/Prefabs in the Asset window.Added a Layer option to ProximityDetector, which uses the specified Layer for proximity checks rather than the target object list.Added Tag name setting to ProximityDetector that adds any objects with the specified tag to the target object list.Changed FingerDirectionDetector to use the direction of the distal phalanges rather than the intermediate phalange.Streamlined ExtendedFingerDetector code.This allows you to specify that at least a minimum and/or no more than a maximum number of fingers are extended. Added Minimum and Maximum extended finger counts to ExtendedFingerDetector.Added standard Color definitions for Detector gizmo drawing. This paves the way for future, similar detectors.
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